Some of the dialogue is very obviously poorly translated from Chinese, there are a few audio bugs (certain bosses ignore your global volume setting and murder your ears), maps aren't randomized, so the layouts are always the same, and there's always the issue of microtransactions. That being said, it's not a perfect game. You can get one that says "10 more weapons drop" and then one that says "Convert 50% of weapons to Embers (the game's currency)", then "Embers have a 10% chance to be rarer", for a delicious loot explosion. What's cool is how these modifiers stack though. Once you get 6 of these modifiers, you can teleport to the arena and fight the boss. Once they're defeated, you select a special modifier to apply to a special boss arena. ![]() The current league mechanic involves interacting with an altar after clearing an area, and then you select a reward type to apply to a large triggered pack of mobs (Mobs drop 1 unique item, or mobs drop 2 embers, etc). The game does do seasons, the new season started last week, and the season mechanics feel pretty well balanced and fleshed out. You'll never "Brick" an item, and you'll be able to continuously improve your gear. What's great about this though? You can make the item you want, no matter what. The rarity tiers there are roughly equivalent, though you'll be seeing the top crafting currency often enough that you don't feel bad using it. Then the next mod is 1 chaos, then 6 chaos, then 1 exalt, then 3 exalt. Now crafting gets more expensive, the item has 1 mod so crafting on it costs 3 alteration orbs and 1 Augment mod. You hit it, and it gave life regen, which you don't want. If you're augmenting a 0 mod item, it costs one Augment Life mod, and 1 Alteration orb. Lets say you use "Augment Life" (which is a tradeable item). As a counter to this though, crafting requires 2 components, and gets progressively more expensive.įor my PoE friends, it works like a cross between original Harvest Augs and the crafting bench, with scaling costs and the choice to reject the modifier. ![]() All crafting in Torchlight adds a modifier from a select pool based off of the augment you select, and if you don't like the result, you can always say "nah", and nullify any changes. Gearing feels good because of how the game scales (low levels are pretty flat, and maps ramp up quick), melee is viable, enemies don't 1 shot you randomly, combat feels balanced and gear progression is as well. This makes finding rare items hard, but uniques and other tradeables extremely easy, but that's fine because you'll be crafting your own rare gear. You can search an item, and filter based off of stats, but you can't sort results. The trade system works kinda like PoE on console. Some of those supports are direct rip offs of PoE, like Greater Multiple Projectiles, but the system works, and feels good when you get upgrades. You pick a skill, and as you progress, you unlock support slots to link to that skill. You have 4 active skill slots, and 3 passive skill slots (for buffs etc). Skills are almost a direct rip off of PoE, and the socketing system looks like what they're aiming for in PoE 2. Each one maxes out at around 40 points, and you get ~110 points by level 100. Eventually, you pick 2 more trees to put points into. Leveling up gives you a skill point, and you put a point in a linear style skill tree that you picked out of 24 skill trees. Clear X number of Tier 1 maps, unlock Tier 2, etc. The game progresses very similarly to PoE. ![]() They plan on expanding these down the line. Some classes only have 1 choice, most have 2. There are 6 character classes with their own "Hero Skills", that act similarly to Ascendency skills in PoE, focusing the build without limiting choice too much. Quick overview of the game, with a lot of comparisons to PoE: It's an ARPG in the vein of PoE, D3, Torchlight, Grim Dawn, etc. It doesn't feel like a port until you go into some of the menus. Controls and UI are smooth, graphics and resolution are PC appropriate. For anyone who's like "But Apo, it's a mobile game with a PC port!", the PC version plays exactly like a PC game should, which is HUGE praise. It's really messing up my sleep schedule. ![]() I haven't been sucked into a game like this in a loooooong time. I've been playing it for the last week, and damn. Just wanted to drop a thread here about Torchlight Infinite, for my ARPG friends.
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